Fixed

AACT v2.0.7 - Release Notes

2 months ago

Fixed:

  • Fixed StopBackgroundAnimation not clearing the background, and LoadScene not being able to fix it.
Fixed

Version 2.0.6 - Release Notes

2 months ago

Fixed:

  • Fixed an issue that bugged me so much, I decided to make a version just for this crap. The issue being characters not being rendered if an underscore is in their reference name.
Changed Fixed

Version 2.0.5 - Release Notes

2 months ago

Changed:

  • Changed the font of the text editor to Consolas.
  • Adjusted the Cross Examine context template.

Fixed:

  • Fixed an issue where a statement with a contradiction skips to the next statement when the user clicks on the present button.
  • Fixed text code for speed not being combinable with other text codes.
Changed Fixed

Version 2.0.4 - Release Notes

2 months ago

Fixed:

  • Fixed the Asset Maker crashing when evidence was tried to be deleted.
  • Fixed Asset Maker not updating character sprites when replacing files.

Changed:

  • The evidence editor will no longer let you exit the window if no evidence content has been set. Does not apply to "Text"-type evidence.
Added Fixed

Version 2.0.3 - Release Notes

3 months ago

Added:

  • Added a feature to quickly generate certain structures in AACT to avoid typos and increase efficiency.
  • The PickEvidence instruction can now be used with only a single parameter. Read more in the documentation.

Fixed:

  • Fixed the \Q and \P text codes so they don't break the syntax highlighting anymore.
  • Fixed a crash that occurs when a GIF animation is being removed from the cache.
  • Fixed a crash that occurs when testing or playing a game with only one chapter if said chapter's number is not 0.
  • Fixed branch instructions not executing due to mislabeled internal frames.
Added Changed Fixed

Version 2.0.2 - Release Notes

3 months ago

Added:

  • Added "Bold" option for Text theme elements. Set to true to make the text bold, false to give the text normal width.

Fixed:

  • Fixed Compiler not producing an EXE file when started via the Script Editor.
  • Fixed compiled games having an error loading custom themes, resulting them to always use the default theme.
  • Fixed translation of the header in the game settings window.
  • Fixed several text positions of the default theme.

Changed:

  • (Unintended) ToolScript Compiler is now visible when compiling a game via the Script Editor.
  • Removed the 4GB RAM requirement from the AACT Installer.
  • The AACT Installer no longer requires an existing installation to be uninstalled first.