Added Fixed

Version 2.0.3 - Release Notes

1 week ago

Added:

  • Added a feature to quickly generate certain structures in AACT to avoid typos and increase efficiency.
  • The PickEvidence instruction can now be used with only a single parameter. Read more in the documentation.

Fixed:

  • Fixed the \Q and \P text codes so they don't break the syntax highlighting anymore.
  • Fixed a crash that occurs when a GIF animation is being removed from the cache.
  • Fixed a crash that occurs when testing or playing a game with only one chapter if said chapter's number is not 0.
  • Fixed branch instructions not executing due to mislabeled internal frames.
Added Changed Fixed

Version 2.0.2 - Release Notes

1 week ago

Added:

  • Added "Bold" option for Text theme elements. Set to true to make the text bold, false to give the text normal width.

Fixed:

  • Fixed Compiler not producing an EXE file when started via the Script Editor.
  • Fixed compiled games having an error loading custom themes, resulting them to always use the default theme.
  • Fixed translation of the header in the game settings window.
  • Fixed several text positions of the default theme.

Changed:

  • (Unintended) ToolScript Compiler is now visible when compiling a game via the Script Editor.
  • Removed the 4GB RAM requirement from the AACT Installer.
  • The AACT Installer no longer requires an existing installation to be uninstalled first.